If you’d like to know why I care about blind-accessibility in games, read on
Adriane Kuzminski: a woman with short blonde hair and pale blue eyes

Adriane is a sound designer with a passion for accessibility and collaboration. This has led her to work on blind-accessible games like A Hero’s Call, Frequency Missing, Earplay and others, and serve as an accessibility consultant for companies like imitone LLC and The Deep End Games. She has also spoken about her research in blind accessibility in video games at GameSoundCon, GAconf, CarouselCon, Montreal Indie Games Summit and NYC Game Audio, and she has donated countless hours to advising developers and educators who are looking to learn more about accessibility by sharing her research and getting them in touch with gamers and sound designers with visual impairments.

She is currently attending the University of Washington’s one-year Master of Human-Computer Interaction and Design program (Class 2020). She is also a Producer with Team Audio, a Content Creator with A Sound Effect/Soundlister, a leading Volunteer Council member of The Audio Mentoring Project, and a Sergeant First Class in the U.S. Army Reserves.

For more information, you can check out her LinkedIn profile and resume. If you’d like to get in touch, you can email her at adriane (at) smashclay (dot) com or message her on Twitter at @smashclayaudio.