Content

Here is the video of my GAConf talk, “Breaking the Sound Barrier: How Game Audio Can Improve Accessibility”. You can also download the slides here or see them below:

 
GAConf_Slides_corrected


Here are the interviews I’ve conducted with some smart people involved in blind-accessible game development:

Designing Sound

“Accessible Gameplay for Blind and Sighted Players – An Interview with Per Anders Östblad”

“Role-playing with Sound: An Interview with Drew Becker”

“Using Your Ears in ‘Sight Unseen’: An Interview with Kedar Shashidhar”

A Sound Effect

“Audio Games For Charity: A Q&A with James Kyle About Audiogame Jam” for A Sound Effect


You can also check out more of my articles on Designing Sound here, as well as my interviews and ghost writing on A Sound Effect.