If you’d like to know why I care about blind-accessibility in games, read on
Adriane Kuzminski: a woman with short blonde hair and pale blue eyes

Adriane is a freelance sound designer with a passion for accessibility and communication. This has led her to work as a sound and dialogue editor for blind-accessible games and apps such as A Hero’s Call, Frequency Missing, and Earplay. She has also served as an accessibility consultant for companies like imitone LLC and The Deep End Games, and she has donated countless hours to advising developers who are looking for initial guidance with implementing accessibility by sharing her research and getting them in touch with gamers and sound designers with visual impairments. She is also a Producer for Team Audio, a full-service audio company that brings the predictability and best practices of in-house development to the freelance world.

To help spread the word on accessibility, she has spoken about blind-accessible sound design at GameSoundCon in Los Angeles and GAConf and CarouselCon in San Francisco. Since she believes the next generation of sound designers will play a key role in increasing accessibility, she has been developing an Open Educational Resource for blind accessibility in game design education with the Game Accessibility Special Interest Group. She has also designed the audio for a prototype of a blind-accessible tower defense game to exhibit accessible user interfaces/audio mixing, screen reader use, and keyboard accessibility.

Outside accessibility and sound design, she is an interviewer and editor for A Sound Effect/Soundlister and Designing Sound, a volunteer with The Audio Mentoring Project and AbleGamers, and a Drill Sergeant in the U.S. Army Reserves.

For more information, you can check out her LinkedIn profile and resume. If you’d like to get in touch, you can email her at adriane (at) smashclay (dot) com or message her on Twitter at @smashclayaudio.