Conference Talks:

GameSoundCon 2017

“Game Audio: Beyond Aesthetics”


(Download the hyperlinked and noted PowerPoint presentation here)

GAConf 2017

“Breaking the Sound Barrier: How Game Audio Can Improve Accessibility”


(Download the slides here)


A man plays a racing game on Xbox 360 wearing headphones. Why Now is the Time to Create Accessible Video Games
Tanya Chopp from interviewed me about the role of audio in making games more blind accessible.


The Next Wave of Games Don't Need Screens

Vice Waypoint: The Next Wave of Games Don't Need Screens
Vice Waypoint’s Joseph Knoop interviewed the Earplay team about audio-only games and asked me about blind accessibility in games.



Blind Bargain

Blind Bargains Podcast
Joe Steinkamp, host of the Blind Bargains Podcast, spoke to me and Ian Hamilton about the current state of blind-accessible video games during CSUN 2016.