Select Collaborations

Vellum (MHCI+D)  
A publication of our research findings is in progress.

While conducting research for this capstone project, we found that Deaf and hard of hearing people face many challenges in the workplace due to the unconscious habits and expectations of their hearing co-workers, which is especially true during casual conversations and informal interactions. Vellum is a mobile app that facilitates informal conversations between Deaf and hard of hearing and hearing employees by encouraging visual forms of communication and promoting inclusive habits.


Vaei (MHCI+D)  

Vaei was designed to answer “How will people learn to drive in the year 2035 when cars are semi-autonomous but a test will still be required to get behind the wheel?” For this project, my team researched current innovations in drivers tests, the future of car autonomy, and voice user interfaces. After conducting a harms assessment and value tension analysis, we designed a system that trains new drivers using semi-autonomous safety features and helpful personal assistant. This project was designed while pursuing my master’s as part of the Design Ethics Studio elective at the UW led by Oscar Murillo.


Screen show CoverMe app

CoverMe (MHCI+D)  

CoverMe was designed during Ideation Studio led by Scott Ichikawa and Dr. Jaime Snyder in the MHCI+D program. My team explored the often forgotten mental health challenges that restaurant servers face and used research probes to understand these stresses and challenges. In the end we designed a scheduling app for small and large screens to help streamline the shift-swapping process and keep everyone in the restaurant informed. For more information, my teammate UX Designer Shian Yang wrote a beautifully detailed case study about this project on her website.


A Hero’s Call by Out of Sight Games  

A Hero’s Call is an audio-only role-playing game which was developed by Out of Sight Games after their Kickstarter campaign quadrupled their goal to reach $10,000. I was honored to support their team by editing the dialogue of 40 non-playable characters – whose voices came from independent voice actors across the world – to create a consistent experience for players. You can read more about the development of the game in my interview with Sound Designer Drew Becker.


Frequency Missing by the University of Skövde  

Frequency Missing is a blind-accessible point-and-click mystery adventure game led by Per Anders Östblad, Lecturer at the University of Skövde and Founder of Nifty Sound. This game is unique in that it creates a consistent experience for blind and sighted players alike with aesthetically pleasing audio description and environmental cues. To help the team produce an American translation of the story, I connected them with voice actor and producer Michael Schwalbe, and I helped localize the script and edit the dialogue. You can learn more about the game in my interview with Per Anders.

Personal Projects

Army Training Doctrine: Past & Future

AUDRIS: The Army Unclassified Doctrine and Regulations Interaction System (MHCI+D)

This concept was developed for the User Interface Software and Technology course as part of the Master of Human-Computer Interaction and Design program at the University of Washington. This concept was inspired by CPT James Tollefson’s piece for the Military Review, “Fixing Army Doctrine: A Network Approach”.


Blind-Accessible Tower Defense Prototype

This project was created to show how tower defense games can be blind accessible. Using the Tower Defense 2D 0.9.2 Unity package and Wwise, this prototype displays important gameplay information through sound effects (e.g. enemies arriving, constant footsteps, progress indicators, confirmations, etc.) that are stereo panned, as well as verbal descriptions (e.g. spoken menus, tower and defender selection, remaining gold and enemies, etc.) and music that has been mixed so as to not muddle gameplay information. Since the original demo was mouse-only, this demo is keyboard accessible using the arrow keys and a limited number of keyboard shortcuts for straightforward memorization.


Remembering Edie Sedgwick

This is a segment I created for the documentary Danny Says by director Brendon Toller. In this clip, music publicist Danny Fields commemorates his experiences knowing ’60s socialite Edie Sedgwick. To create this segment, I researched Edie’s life and the experiences Danny mentions, gathered footage and photos from those times, and edited the images in a way that would complement Danny’s eulogy and show respect to Edie’s short but potent life.


Rudolf Müller: The Price of His Family’s Freedom

This project began as an editing assignment for the Advanced Film Editing course led by Bill Anderson at Emerson College, but as I learned more about Rudolf Müller’s life it turned into a passion project. Müller and his family were tragically separated when the Berlin Wall suddenly went up while he was in West Berlin. In order to save his family, he had the daring idea to dig a tunnel beneath the Wall to help them escape – but not everything went as planned. Footage for this project came from raw footage for PBS’s The Wall – A World Divided and videos of other documentaries. Except for the male English voiceover for Müller, this was a personal post production project, including the voiceover, After Effects sequences, and additional music.