Resources

Here is a list of blogs, articles, and videos about blind-accessibility in video games:


Media:

Blogs about Blind Accessibility:

Brandon Cole / @superblindman
Sightless Kombat / @sightlessKombat
Out of Sight Games / @OutOfSightGames
White Cane Gamer / @WhiteCaneGamer
Kyle Noremburg / @KyleNoremberg87
Joe Steinkamp / @RangerStation
AppleVis / @AppleVis
Ian Hamilton / @ianhamilton_
PCS Games

YouTube / Twitch Streamers with Visual Impairments:

Steve Saylor / @stevesaylor
blindgamer102 / @blindgamer102
Tomasz Tworek / @lirin111
White Cane Gamer / @WhiteCaneGamer
Blind Havok 87 / @KyleNoremberg87
Blind Gamer Misadventures
Ross Minor / @ross_minor
Jesse Anderson / @BGFH79
Skizzle the Wicked / @left_eye_blind1
Carlos Vasquez / @OBSKHRattlehead

Game Accessibility Guidelines and Talks:

Includification
A Practical Guide to Game Accessibility

GASIG Top Ten
A top ten accessibility feature list

Game Accessibility Guidelines
A straightforward reference for inclusive game design

Presentations from GAConf 2017
All 11 talks from the Game Accessibility Conference 2017

“No More Excuses, Your Guide to Accessible Design”
by Tara Voelker for GDC 2015

“Breaking the Sound Barrier: How Game Audio Can Improve Accessibility”
by Adriane Kuzminski for GAConf 2015

“Designing for Gamers with Disabilities”
by Ian Hamilton for PG Connects 2015

“Inclusive Web: Getting started with Accessibility”
by Jonathan Kuperman for EmpireJS 2015

“Building a Manifesto for Game Accessibility”
by Thomas Westin, Ian Hamilton, Tara Voelker, and Richard van Tol for GDC 2015

“Blind Life Hacks: Voiceover for iOS”
by Lucy Edwards on her Youtube Channel YesterdaysWishes


Academic Research:

University Theses about Game Audio:

Huiberts, Sanders. Captivating Sound: The Role of Audio for Immersion Computer Games. Diss. Utrecht School of the Arts, 2010. Available from scribd.com. (56067990)

Östblad, Per Anders. Audio-navigation: What are the benefits of utilising diegetic spatial audio in audio-navigation software? MA thesis. University of Skvöde, 2012. Available from diva-portal.org. (diva2:543044)

Randelshofer, Stefan. Interaktive Soundscapes in Videospielen. MA thesis. The Salzburg University of Applied Sciences, 2009. Available from stefan.randelshofer.eu.

Åsén, Rickard. Game Audio in Audio Games. BA thesis. Dalarna University, 2013. Available from diva-portal.org.

Books about Game Audio:

Farnell, Andy. Designing Sound. Print. MIT Press, 2010.

 


Articles:

Interviews with Devs and Gamers about Blind Accessibility:

“Role-playing with Sound: An Interview with Drew Becker” (2016)
Adriane Kuzminski interviews Drew Becker for Designing Sound

“Accessible Gameplay for Blind and Sighted Players – An Interview with Per Anders Östblad” (2016)
Adriane Kuzminski interviews Per Anders Östblad for Designing Sound

“Using Your Ears in ‘Sight Unseen’: An Interview with Kedar Shashidhar” (2016)
Adriane Kuzminski interviews Kedar Shashidhar for Designing Sound

“Audio Games For Charity: A Q&A with James Kyle About Audiogame Jam” (2016)
Adriane Kuzminski interviews James Kyle for A Sound Effect

“Killer Instinct and Accessibility: Interview with Xavier Quintero” (2016)
Brian Conklin interviews Xavier Quintero for UnstoppableGamer

“Meet the blind gamer with a Killer Instinct” (2016)
Wesley Yin-Poole interviews Sightless Kombat for Eurogamer

“Killer Insight: Sightless Kombat” (2016)
Alex Jebailey interviews Sightless Kombat for Ultra Combo

“Turn Off the Screen, an Initiative For Blind Players” (2015)
Brian Conklin interviews Seori Sachs for UnstoppableGamer

Features about Blind Accessibility:

“Playing roguelikes when you can’t see” (2017)
by Kent Sutherland for Rock Paper Shotgun

“Visual disabilities and sound in media: how sonic technologies can improve everyone’s life” (2016)
by Wilfried Nass for Designing Sound

“Vision Without Sight: A Game Development Odyssey” (2015)
by Jason Joseph for PopOptiq

“Games for the blind: making mobile fun accessible to everyone” (2015)
by James ‘DexX’ Dominguez for The Sydney Morning Herald

“Blind Gamers Are Embracing Developers Who Have an Eye for Accessibility” (2015)
by Shaun Musgrave for TouchArcade

“Apple’s Award-Winning Accessibility Features Help Bring Gaming to the Blind on iOS” (2015)
by Mitchel Broussard for MacRumors

“Barriers breaking down for disabled videogamers” (2015)
by Alex Frazer-Harrison for The Calgary Herald

“Lab Zero Games’ Mike ‘Mike Z’ Zaimont Updates Skullgirls Encore to Enhance Accessibility for Blind Players” (2014)
by Jason Yang for Shoryuken

“A Blind Legend Finds Crowdfunding Success” (2014)
by Marcus Estrada for Hard Core Gamer

“Injustice: Gods Among Us Now Includes Accessibility Mode” (2014)
by LetMeGetToACheckpoint for Game Informer Member Blogs

“A Look Into Developing Injustice’s Accessibility Mode” (2014)
by Robert Kingett for The Noobist

“A Blind Legend, an All Audio Video Game” (2014)
by Allison Meier for GOOD Magazine

“Video games which open the door for the blind to play” (2014)
by Jordan Erica Webber for The Guardian

“5 Things We Learned About Developing An iOS Game for Blind Players” (2013)
by Dianne Hughes, featured on Gamasutra

“Blind Games: The Next Battleground in Accessibility” (2013)
by Richard Moss for Polygon

“A Video Game That You Can’t Even See” (2013)
by Laura Parker for The New Yorker

“Making Ear Monsters: Developing a 3D Audio Game” (2013)
by Brian Schmidt, featured on Gamasutra

“Ear Monsters: A New Breed of Audio (Video) Game” (2013)
by Blair Jackson for MixOnline

“Shining in the Darkness” (2012)
by Jason Johnson for Kill Screen

“How the Blind Are Reinventing the iPhone” (2012)
by Liat Kornowski for The Atlantic

“The Best Film of the Year Didn’t Need Talking. Do Video Games Need Graphics?” (2012)
by Kirk Hamilton for Kotaku

“Meet The Fifth-Grader Who Made A Video Game For His Blind Grandmother” (2012)
by Jason Schreier for Kotaku

“How a Blind Player Improved Our Game” (2012)
by Ameron (Derek Myers) for Dungeon Master.com

“How a Blind Gamer Plays Zelda by Ear” (2011)
by Jason Schreier for Wired

“Introducing Terry Garrett; a man possessing a gaming achievement better than yours.” (2011)
Oddworld interviews Terry Garrett for Fan Of The Month

“7 days using only keyboard shortcuts: No mouse, no trackpad, no problem?” (2011)
by Kevin Purdy for ITworld

“Blind gamer completes Abe’s Odyssey using hearing and quick save alone”(2011)
by John Brownlee for Geek.com

“Voice controls let blind gamer ‘hang’ with friends online” (2011)
by Larry Frum for CNN

“Spot On: The blind gaming the blind” (2009)
by Matthew Peters for Gamespot

“Blind gamers get their own titles” (2005)
by Geoff Adams-Spink for BBC News

“Blind computer users are playing by ear” (2005)
by Hiawatha Bray for The Boston Globe

“An upcoming virtual reality game strips away your sight”
by Lewis Gordon for Kill Screen

“Games have basic, huge accessibility problems (that we celebrate)”
by Daniel Starkey for Polygon

“Designing Games That Are Accessible To Everyone”
by Eitan Glinert, featured on Gamasutra