Talks, Writings, Podcasts

Writings on Accessibility:

Audiokinetic logoAUDIOKINETIC:
“Blind Accessibility – Step One: Get to know your players”
This piece covers the immediate aftermath of the CVAA which has influenced an exciting new role for console screen readers. It also covers some of my MIGS talk about blind gamers you should know and my perspective as a sighted sound designer.

 
 


Conference Talks:

NYCGA logo NYC GAME AUDIO GROUP (April 2019):
“Let’s Talk about Blind Accessibility”
This talk expands on my past presentations to include information about the history of screen readers, as well as the interesting questions and thoughts my audiences members had.

(Download the slides here.)

 

MIGS logo MONTREAL INTERNATIONAL GAMING SUMMIT 2018:
“Interacting with Sound: Creating Accessible, Engaging Gameplay”
This presentation focuses on the state of blind accessibility in 2018, and I speak about developing personas and how to further break down the role of information in game audio.

(Download the slides here.)

 

GameSoundCon logo GAMESOUNDCON 2017:
“Game Audio: Beyond Aesthetics”
This talk was unfortunately not recorded, but I discuss what I learned from UX design and UI design heuristics as well as the goals of gameplay-informed sound design.

(Download the slides here)

 

GAconf logo GACONF 2017:
“Breaking the Sound Barrier: How Game Audio Can Improve Accessibility”
For my first talk, I introduce the communities that benefit from blind accessibility and the games whose sound design can inspire us to develop new techniques in accessibility.

(Download the slides here)

 


Interviews with Me:

Designing Sound logo DESIGNING SOUND:
“The Audio Mentoring Project: An Interview with Ariel Gross and Adriane Kuzminski”
Rev. Dr. Bradley D Meyer from Designing Sound interviewed me and Ariel Gross about the current state and future of the Audio Mentoring Project.

 
 

Voices.com logoVOICES.COM:
“Why Now is the Time to Create Accessible Video Games”
Tanya Chopp from Voices.com interviewed me about the role of audio in making games more blind accessible.

 
 

Vice logoVICE WAYPOINT:
“The Next Wave of Games Don’t Need Screens”
Vice Waypoint’s Joseph Knoop interviewed the Earplay team about audio-only games and asked me about blind accessibility in games.

 
 


Podcasts:

Blogcritics logo
BLOGCRITICS:
Interview with Adriane Kuzminski
Michael Prince of Blogcritics interviewed me during MIGS 2018 about my presentation and passion for blind accessibility and wrote a lovely expose here.
 

Blind Bargains logo
BLIND BARGAINS PODCAST:
Audio Games with Ian Hamilton and Adriane Kuzminski
Joe Steinkamp, host of the Blind Bargains Podcast, spoke to me and Ian Hamilton about the current state of blind-accessible video games during CSUN 2016.