Aug 1, 2020

Design and Structuralism

Bridging the Gap Between Designers and Stakeholders

As human-centered designers and researchers, we are interdisciplinary communicators who connect with our user audience and relay their experiences to the engineers, designers, product managers, and other team members who affect the product life cycle. We are therefore responsible for not only our own capacity to empathize with our audience; we also face the challenge of fostering empathy within our teams as well. …

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Jun 2, 2020

Army Training Doctrine: Past & Future
Retrieved from

AUDRIS: The Army Unclassified Doctrine and Regulations Interaction System

This concept was developed for the User Interface Software and Technology course, led by Dr. Amy Ko, as part of the Master of Human-Computer Interaction and Design program at the University of Washington. Though I am part of the US Army Reserve, this paper was not written in collaboration with or under the direction of any military or academic organization. AUDRIS does not exist and was inspired by CPT James Tollefson’s piece for the Military ReviewFixing Army Doctrine: A Network Approach”.

Long before the Amazon Echo permeated our homes, psychologist and computer scientist J. C. R. Licklider envisioned a future where humans and computers could interact through voice user interfaces (VUIs). In his piece, “Man-Computer Symbiosis,” he explains that since one could “hardly take a military commander or a corporation president away from his work to teach him to type,” it was important for communication to be available to “top-level decision makers … via the most natural means, even at considerable cost” (Licklider, 1960). …

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Oct 19, 2019

The MHCID Cohort 7 looks upon down-selected ideas from the braiding process (Photo by Matt Bartels)

Kicking off the MHCI+D Program with a design sprint

In August 2019, I attended a pre-semester course for my Masters in Human-Computer Interaction and Design which led my cohort through a five-day design sprint.

It was called Immersion Studio, and it lived up to its name.

Day One — Research:

Upon arriving to the studio, we were quickly introduced to our cohort with an ice breaker of drawing our 43 faces. After getting to know the MHCID team, we were given this design challenge to explore:

How can we use computer-supported cooperative work to encourage civic engagement?

We jumped right in, putting thoughts to post-it notes which were sorted onto the black poster boards. We were then grouped into teams of three and took note of what spoke to us from the wall of ideas. I naturally leaned toward accessibility in tech, but one of my teammates, Winnie Chen, suggested a very wise proposal: we only have one week, so why don’t we stick to something we could easily test? …

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